3ds Max Projects
Author: Matt Chandler, Pawel Podwojewski, Jahirul Amin, Fernando Herrera
Publisher: 3Dtotal Pub
Offers information and instruction on using Autodesk's 3ds Max software, including advice on modeling, texturing, rigging, animating, and lighting.
Digital technology has made animation simpler, faster, and easier than ever before. New tools have broadened the palette available to both beginners and experienced animators. Basics Animation: Digital Animation looks at the history of the medium, charting its progress by looking at specific examples that document the growth and development of the form over the past fifty years. With contributions from pioneers of the medium as well as today's leading animators in movies, games, and television, Digital Animation is an animated look at animation yesterday and today. * Explores key principles and processes of animation * Readable and informative * Interviews and art from artists, animators, filmmakers, and more from around the world
Revit Pour Le BIM.
Author: STEVENS CHEMISE; JONATHAN RENOU.
Blender For Dummies
Author: Jason van Gumster
Publisher: John Wiley & Sons
Learn 3D animation the easy way with this complete step-by-step guide Blender For Dummies is the quick and easy guide to learning 3D modeling and animation using the popular, free, open source Blender software. You'll learn how to create models, animate movement, and render well-lit scenes as you master the powerful features that rival the more expensive professional animation software. This third edition is updated to cover the latest features added in Blender, including digital sculpting with dynamic topology, rendering with the incredibly powerful Cycles renderer, and more advanced simulation tools. You'll learn the shortcuts and tricks that make creating animation a reality for anyone at any level. The companion web site provides access to additional tutorials that give you the confidence you need to start animating quickly. This useful guide blends the functionality of a reference with the hands-on learning that develops your skills and understanding in a flash. Create 3D objects with meshes, curves, and surfaces Add color, texture, shades, reflections, and transparencies Set your models in motion with animation and rigging Create expert-level scenes with lighting and camera placement If you want to learn 3D animation, but don't want to spend thousands of dollars getting started, Blender is just the solution you need. Blender For Dummies is the ultimate learning companion.
Full Color! In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics. Using this book’s straightforward, step-by-step approach, you’ll master powerful 3ds Max tools for modeling, animation, rendering, compositing, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common 3ds Max tasks. “Try It Yourself” guided mini tutorials offer quick hands-on experience with 3ds Max’s key tools. Quizzes and exercises test your knowledge. Notes, tips, and caution s offer extra information and alert you to possible problems. Learn how to... Quickly get comfortable with the 3ds Max 2014 interface Create, move, and modify 3D objects Edit and tweak the elements of any object Start modeling hard-surface and organic objects Work with materials and textures Explore and create animation Illuminate scenes with lighting Use cameras to control a scene’s point of view Render 3D creations for production Rig and skin objects, making them easier to animate Learn the 12 essential principles of character animation Create devastating dynamic simulations Add visual effects, cloth, hair, and fur Automate repetitive tasks with MAXScript Create a professional-quality showcase The accompanying DVD/website contain how-to videos for dozens of key 3ds Max 2014 tasks, extensive sample art and models, and additional bonus content.
Author: Ch Gouirou
Get up to speed quickly with this compelling, full-color guide to Autodesk 3ds Max With its real-world, hands-on exercises, Autodesk 3ds Max 2015 Essentials helps new users learn the fundamentals of Autodesk 3ds Max quickly become productive. The task-based tutorials add real-world context that help you become familiar with the workflow scenarios of a professional environment, and provide that extra level of understanding to make you more proficient overall with the software. Updated for 3ds Max 2015 and recommended as a preparation resource for the 3ds Max certification exam, this guide teaches the basics of modeling, texturing, animating, and visual effects. You'll have fun creating a retro-style alarm clock, animating a thrown knife, modeling a chair, and more, all while you learn modeling, rigging, animating, rendering, architectural visualization, and other career-essential techniques. This colorful, engaging book features: Chapter-opening learning objectives Step-by-step tutorials Full-color screenshots and illustrations Downloadable exercise files Learn all the crucial techniques you'll need from authors Randi and Dariush Derakhshani, Autodesk Certified Instructors with years of professional experience under their belts. Artists, students, educators, and hobbyists will benefit from the guide's techniques and tutorials, getting to know the program as a whole and gaining insight into which aspects of the 3D production pipeline are most appealing. Whether you're a beginner or migrating from another 3D application, Autodesk 3ds Max 2015 Essentials provides the solid foundation.
Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2014, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently. Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs—you’ll wonder how you every got by without it! Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations—all featured on the companion website. This new edition has been completely revamped for 3ds Max 2014. You will find coverage on brand new features and tools such as Scene Management, iRay, Nitrous, Mass FX, and particles and physics. How to Cheat in 3ds Max 2014 features interviews with industry professionals that will help you gain the edge you need in the competitive world of animation. 3ds Max luminary and recipient of the 2011 Autodesk 3ds Max Master Award, author Michael McCarthy shares his 3ds Max secrets and little-known tips and tricks that save users hours of time Includes all new content and advanced cheats on modelling, special effects, natural elements, and the particle system Proven How to Cheat series teaches how to create quick yet stunning special effects, animations, realistic textures, and game elements
J.-E. Dubois and N. Gershon This book was inspired by the Symposium on "Communications and Computer Aided Systems" held at the 14th International CODATA Conference in September 1994 in Chambery, France. It was conceived and influenced by the discussions at the symposium and most of the contributions were written following the Conference. This is the first comprehensive book, published in one volume, of issues concerning the challenges and the vital impact of the information revolution (including the Internet and the World Wide Web) on science and technology. Topics concerning the impact of the information revolution on science and technology include: • Dramatic improvement in sharing of data and information among scientists and engineers around the world • Collaborations (on-line and off-line) of scientists and engineers separated by distance . • Availability of visual tools and methods to view, understand, search, and share information contained in data • Improvements in data and information browsing, search and access and • New ways of publishing scientific and technological data and information. These changes have dramatically modified the way research and development in science and technology are being carried out. However, to facilitate this information flow nationally and internationally, the science and technology communities need to develop and put in place new standards and policies and resolve some legal issues.
The most comprehensive e-book reference on Autodesk 3ds Max 2013! Autodesk 3ds Max is used to create 80 percent of commercially available games and is also a key tool for visual effects artists and graphic designers in film and television. This convenient e-book covers the 2013 version in expanded detail, including 12 chapter-length quick-start projects and 39 additional chapters not found in the print version. Along with complete references detailing all Primitives, Modifiers, Materials, Maps, and Controllers, it covers advanced topics such as Patches, NURBS, Radiosity, Network Rendering, and MAXScript. It's the perfect resource for both novices and pros. 3ds Max is the tool of choice for game developers as well as visual effects artists and graphic designers in the film and TV industries This comprehensive e-book includes complete coverage of 3ds Max 2013, and is well suited for beginners and experts alike, as well as for educational markets teaching beginning to advanced courses using 3ds Max. Features a complete reference for all Primitives, Modifiers, Materials, Maps, and Controllers Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript, and other advanced topics Includes 12 chapter-length quick-start projects as well as 39 chapters not found in the print version, all packed with timesaving tips and expert advice Third-party models and bonus tutorials are available on CD and can be obtained by readers by emailing a request to [email protected]
Autodesk 3ds Max 2013 Bible, Expanded Edition by veteran computer graphics author Kelly Murdock is the comprehensive e-book guide for every 3ds Max user.
Author: Hans Schwarz
Publisher: A&C Black
Gives advice on both how to sketch and what to sketch
This volume contains the selected papers of the first I.D.M.M.E. conference on 'Integrated Design and Manufacturing in Mechanical Engineering', held in Nantes from 15-17 April 1996. Its objective was to discuss the questions related to the definition of the optimal design and manufacturing processes and to their integration through coherent methodologies in adapted environments. The initiative of the Conference and the organization thereof, is mainly due to the efforts of the french PRIMECA group (Pool of Computer Resources for Mechanics) started eight years ago. We were able to attract the internationru community with the support of the International Institution for Production Engineering Research (C.I.R.P.). The conference brought together two hundred and fifty specialists from around the world. About ninety papers and twenty posters were presented covering three main topics : optimization and evaluation of the product design process, optimization and evaluation of the manufacturing systems and methodological aspects.