Lavishly illustrated with thousands of charts, checklists and color photographs, Mego 8’ Super-Heroes ($49.95 full-color hardcover) is an obsessive examination of legendary toy company Mego (pronounced “ME-go”), and the extraordinary line of super-hero action figures that dominated the toy industry throughout the 1970s. Featuring a chronological history of Mego, interviews with former employees and Mego vendors, fascinating discoveries never revealed elsewhere, and thorough coverage of each figure and packaging variant, this full-color hardcover is the definitive guide to Mego. Brad Meltzer, New York Times-bestselling author and writer of DC’s Justice League of America raves, “I’ve waited thirty years for this magical, beautiful book.” And Chip Kidd, internationally-recognized graphic designer and author of Batman Collected, deemed it “a stunning visual experience.”
Author: Bob McLeod
Publisher: Harper Collins
Silly and zany, and armed with the most unusual skills, these heroes are out to save the world-one letter at a time! bubble-Man blows big bubbles at bullies, and laughing lass laughs at lawbreakers! together, these one-of-a-kind defenders represent the ABC's in a way never seen before. Renowned comic-book illustrator bob mcleod has created a full cast of humorous and delightful characters, sure to please anyone in need of a hero to save the day.
It's a bird! It's a plane! It's a...Super Snake-man? With the Superheroes Flip & Draw, there's no limit to the crazy crime-fighters you can create and color. Flip the horizontally divided pages to mix and match these daring characters, or draw your own on the 5 blank pages in the back. Great for traveling or as party activities, our bestselling Flip & Draws are hours of fun. -10 mix & match characters to color in -5 blank sheets to draw your own -Ages 4+ -Wirebound book closed: 5 3/4 x 8 in. (15 x 20 cm) -Shrink-wrapped
Author: Jeph Loeb
The stunning art of comics superstar Jim Lee is on full display in its original pencils in this fantastic new edition of Batman: Hush Unwrapped! This truly unforgettable story by some of comics' top talents, writer Jeph Loeb (Batman: The Long Halloween, Batman: Dark Victory) and artist Jim Lee (Justice League, Suicide Squad) present the Caped Crusader's most personal case yet as a new villain emerges and he will stop at nothing until Batman is no more. Batman: Hush Unwrapped is a thrilling mystery in which Batman sets out to discover the identity of a mysterious mastermind using The Joker, The Riddler, Ra's al Ghul and the Dark Knight's other enemies - and allies - as pawns in a plan to wreak havoc in the life of Gotham City's greatest protector! Collects Batman#608-619.
Harness the Therapeutic Power of the Superhero! Application of the Star Wars Adoption Narrative Emotional Literacy and the Incredible Hulk Batman and Trauma What Would Superman Do--An Adlerian Approach? With an incisive historical foreword by John Shelton Lawrence and insight from contributors such as Michael Brody, Patty Scanlon, and Roger Kaufman, Lawrence Rubin takes us on a dynamic tour of the benefits of using these icons of popular culture and fantasy in counseling and play therapy. Not only can superheroes assist in clinical work with children, but Rubin demonstrates how they can facilitate growth and change with teen and adults. Early childhood memories of how we felt pretending to have the power to save the world or our families in the face of impending danger still resonate in our adult lives, making the use of superheroes attractive as well, to the creative counselor. In presenting case studies and wisdom gleaned from practicing therapists' experience, Lawrence Rubin shows how it is possible to uncover children's secret identities, assist treatment of adolescents with sexual behavior problems, and inspire the journey of individuation for gay and lesbian clients, all by paying attention to our intrinsic social need for superhero fantasy and play.
The last and final installment of the series, this volume has over 850 pictures covering over 35 categories, with some of the larger and more popular toy lines from the decade included within. Star Wars, Stretch Armstrong, Sunshine Family, Tree Tots, Viewmaster, Weebles, Wizard of Oz, Wonder Woman, World's Greatest Super-Heroes by Mego, and MANY more! This book, along with the others in the series, will help to define what 70s playtime was all about. From action figures to general toys to games, this guidebook will give visual examples as well as a checklist on a wide variety of items that were produced during this fantastic decade. Whether you're a collector or someone who wants to walk down memory lane, this is the book series that you've been waiting for.
Author: Laurence Maslon, Michael Kantor
Publisher: Crown Archetype
Superman, Batman, Spider-Man, Iron Man, Wonder Woman, the Avengers, the X-Men, Watchmen, and more: the companion volume to the PBS documentary series of the same name that tells the story of the superhero in American popular culture. Together again for the first time, here come the greatest comic book superheroes ever assembled between two covers: down from the heavens—Superman and the Mighty Thor—or swinging over rooftops—the Batman and Spider-Man; star-spangled, like Captain America and Wonder Woman, or clad in darkness, like the Shadow and Spawn; facing down super-villains on their own, like the Flash and the Punisher or gathered together in a team of champions, like the Avengers and the X-Men! Based on the three-part PBS documentary series Superheroes, this companion volume chronicles the never-ending battle of the comic book industry, its greatest creators, and its greatest creations. Covering the effect of superheroes on American culture—in print, on film and television, and in digital media—and the effect of American culture on its superheroes, Superheroes: Capes, Cowls, and the Creation of Comic Book Culture appeals to readers of all ages, from the casual observer of the phenomenon to the most exacting fan of the genre. Drawing from more than 50 new interviews conducted expressly for Superheroes!—creators from Stan Lee to Grant Morrison, commentators from Michael Chabon to Jules Feiffer, actors from Adam West to Lynda Carter, and filmmakers such as Zach Snyder—this is an up-to-the-minute narrative history of the superhero, from the comic strip adventurers of the Great Depression, up to the blockbuster CGI movie superstars of the 21st Century. Featuring more than 500 full-color comic book panels, covers, sketches, photographs of both essential and rare artwork, Superheroes is the definitive story of this powerful presence in pop culture. From the Hardcover edition.
While Romantic-era concepts of childhood nostalgia have been understood as the desire to retrieve the ephemeral mindset of the child, this collection proposes that the emergence of digital media has altered this reflective gesture towards the past. No longer is childhood nostalgia reliant on individual memory. Rather, it is associated through contemporary convergence culture with the commodities of one's youth as they are recycled from one media platform to another. Essays in the volume's first section identify recurrent patterns in the recycling, adaptation, and remediation of children's toys and media, providing context for section two's exploration of childhood nostalgia in memorial practices. In these essays, the contributors suggest that childhood toys and media play a role in the construction of s the imagined communities (Benedict Anderson) that define nations and nationalism. Eschewing the dichotomy between restorative and reflexive nostalgia, the essays in section three address the ethics of nostalgia in terms of child agency and depictions of childhood. In a departure from the notion that childhood nostalgia is the exclusive prerogative of narrative fiction, section four looks for its traces in the child sciences. Pushing against nostalgia's persistent associations with wishful thinking, false memories, and distortion, this collection suggests nostalgia is never categorically good or bad in itself, but owes its benefits or defects to the ways in which it is brought to bear on the representation of children and childhood.
Class is in session! Welcome to DC Super Hero High! It was the night before finals and the student body is hard at work... and nothing is going right! Wonder Woman, Supergirl, Harley Quinn, Batgirl and their friends are learning to become heroes, but no one knew the trials that awaited them. In the first original graphic novel from the DC Super Hero Girls line, meet the students of Superhero High School as they find out that fun, friendship and hard work are all parts of growing up! The DC Super Hero Girls is an exciting new universe of Super Heroic storytelling that helps build character and confidence, and empowers girls to discover their true potential. Developed for girls aged 6-12, DC Super Hero Girls features DC Comics' most powerful and diverse line-up of female characters as relatable teens, playing out across multiple entertainment content platforms and product categories to create an immersive world. Icons including Wonder Woman, Supergirl, Batgirl, Harley Quinn, Bumble Bee, Poison Ivy, Katana and many more make their unprecedented teenaged introduction, as each character has her own storyline that explores what teen life is like as a Super Hero.
Toys and Prices, 2001
Author: Sharon Korbeck, Elizabeth A. Stephan
A price guide to thousands of toys, including Beanie babies, Star wars, Hot wheels, G.I. Joe, models, banks, games, lunch boxes and restaurant premiums.
War, weapon and superhero play has been banned in many early childhood settings for over 30 years. This book explores the development and application of a zero tolerance approach through the eyes of children and practitioners.
Covering 18 categories of toys, including banks, classic tin toys, and Barbie and character toys, "1998 Toys and Prices" devotes more space to action figures, vehicles, and Star Wars toys. The handy carry-along size makes this guide ideal for taking to shows, garage sales, and flea markets. 500 photos.
Comic Book Hero Toys
Author: John Marshall
Publisher: Schiffer Pub Limited
POW! ZAP! eeEEYOW! This is the action toy book that fans will drool over. Banks, board games, dress-up costumes, cups, and model kits imprinted with images of villains and heroes such as Captain Action*t, the Incredible Hulk*t, Superman*t, Batman*t, and more. Over 700 color photos, descriptions and a complete price guide provide thorough identification.
Be the hero, save the day with Mudpuppy's Superhero Magnetic Figures. Mix and match from three sheets of magnetic heroes, accessories, and costumes to create unique superheroes and their super adventures. Two sheets of four illustrated backgrounds provide the setting for hours of imaginative play and storytelling. - 3 sheets of magnets - 4 illustrated scenes on 2 double-sided cards - Magnets adhere to tin package - Hinged tin: 8.75 x 6.38 x 1 in. (22 x 16 x 2.5 cm) - Ages 6 and up