Author: David Petersen, Luke Crane
Publisher: Titan Publishing Company
Bleak weather and dangerous predators mean there's always a need for the Mouse Guard, a group of soldier-style mice who ensure that mice can wander freely and go about their business in peace. Now you can become a part of the Mouse Guard and their medieval world with this allnew role-playing manual for the mice and their world, using the acclaimed "Burning Wheel" rules system, which emphasises character interaction in addition to combat, and is easy to play using standard six-sided dice. Fully illustrated by Mouse Guard creator David Petersen, and co-written with Burning Wheel creator Luke Crane, this is a must for RPGers and Mouse Guard fans alike!
Author: David Petersen
Publisher: Paw Prints
Follows the adventures of a band of heroic mice who are part of the Mouse Guard, soldiers and guides for common mice looking to journey from one hidden mouse village to another, on their quest to uncover a traitorous plot against the Guard, in an omnibus edition based on a six-issue comic series, accompanied by an epilogue, maps, and never-before-published bonus materials. Reprint. 20,000 first printing.
Every hero was once a child, listening to stories of the heroes who came before them. It is the same with the Mouse Guard. Six mouse fables are spun to a few familiar youngfurs, reminding us all to be brave, stay true to ourselves, and follow our hearts. Brand-new stories include "Service to Seyan," set in the land where Mouse warriors travel after death, and "Oh Day Away," a tale of the insect faeries of the Mouse world!
This prequel, set in 1115, fulfills the promise the wise oldfur Celanawe made to tell Lieam of the day his paw first touched the Black Axe. The arrival of distant kin takes Celanawe on an adventure that will carry him across the sea to uncharted waters and lands all while unraveling the legend of Farrer, the blacksmith who forged the axe.
Experience David Petersen's beloved comic series Mouse Guard with this lush coloring book. Featuring over 50 black and white illustrations showcasing the intricate detail of the environments, cities, and characters from across the Mouse Territories, readers of Mouse Guard and colorists alike can bring this world to life with the vivid colors of their imaginations. In Mouse Guard, mice struggle to live safely and prosper amongst harsh conditions and a host of predators. Thus the Mouse Guard was formed: more than just soldiers, they are guides for common mice looking to journey without confrontation from one village to another. They see to their duty with fearless dedication so that they may not simply exist, but truly live.
Collects Mouse Guard: Legends of the Guard #1-4 plus Bonus Materials! Collects the first volume of Legends of the Guard, a new Mouse Guard anthology series featuring the work of artists and storytellers handpicked by series creator David Petersen. Bonus content includes an all-new Epilogue illustrated by Joao Lemos (Avengers Fairy Tales), cover gallery, character lineup, floor plan of the June Alley Inn, and creator bios.
Little Wizards is a storytelling roleplaying game for inventive and inquisitive kids ages 6-10, developed to introduce them to the magic of creating their own characters and stepping into a whole new world. The stories all take place in Coinworld - a strange, poetic, and magical location, hidden amidst the stars. The game is simple enough to learn in just a few minutes and engaging enough for older kids and adults to play with their little ones.
Author: Thor Olavsrud
Author: Grant Howitt
A roleplaying game that lets players tell the stories of ambitious, but short-lived, goblins.
"Learn the ABCs in the world of David Petersen's Mouse Guard where brave mice protect one another from predators large and small, explore the expansive nature around them, and thrive in harsh conditions. Illustrated by Serena Malyon, this is a look into a beautiful world with rich culture and stalwart friendships, worth exploring one letter at a time." -- Back cover.
Blue and White Style
Author: Gail Abbott, Mark (ORC) Scott
Publisher: Cico Books
Use the classic combination of blue and white to bring effortless style into your home. The crisp, fresh combination of blue and white is a classic design partnership with numerous variations. From the deepest indigo blue to the palest sky blue, there is a shade of blue to suit every room and every mood. And there's a surprising number of options when it comes to choosing the shade of white to complement the blue, from the soft historic whites which are almost creamy in appearance, to the bright whites that always look so stylish. The beauty of blue and white is that any combination of shades works effortlessly together. This book divides blues into chapters according to their shades. Classic Blues introduces you to color schemes and interiors that have stood the test of time, while Country Blues shows how these colors work beautifully in informal settings. Jewel Blues brings an intense depth of color, while Coastal Blues reflects the softer shades of the sea, from gray-blue to aquamarine, and Outdoor Blues takes its inspiration from nature. The final chapter, Collections, shows how to display your collections of china and ceramics, glassware, art, and fabrics.
An unprecedented look behind the scenes at the history, process, and art of the beloved, Eisner-Award winning series Mouse Guard, this title is an indepth look at the artistic and creative process behind the creation of the series and each volume of Mouse Guard.
The Star Wars universe is at your fingertips! The 448-page Star Wars: The Edge of the Empire Core Rulebook is a roleplaying experience set in those thousands of places across the galaxy where morality is gray and nothing is certain. It contains everything that players and GMs need to conduct their adventures as smugglers in the Outer Rim, to collect bounties on the scum in the shadows of Coruscant, or to establish new colonies beneath the Empires notice.
Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.