Jessica Blandy -
Author: Jean Dufaux
Publisher: Europe Comics
Waves crash on the beaches of California as Jessica Blandy wakes up in her lover's arms for the last time. A mysterious killer is stalking the streets of San Francisco with a chilling final message for his victims: remember Enola Gay. Sexy, strong-willed Jessie won't rest until she's found the truth, a quest for revenge that propels her into a world of thugs, mystics, and crooked cops in this classic thriller by Renaud & Dufaux.
Author: Christian Lehmann, William Rodarmor
Publisher: David R. Godine Publisher
1996 It all begins when Eric, Charles, and Andreas come upon the video store of their dreams, featuring war games they've never even heard of. Amid the stacks of lurid boxes, the most remarkable game of all is pressed on them by the store's owner. Though it fits on a single diskette, the game surpasses their wildest fantasies: the graphics are better than a movie, and the action seems to put them right inside the screen. A chilling novel of suspense, virtual reality, and cyberterror by a major new author of young adult fiction.
Author: Ernest Cline
Publisher: Broadway Books
From the author of Ready Player One, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline could. Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada--in which gamers just happen to be protecting Earth from alien invaders. As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance. But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like...well...fiction? At once reinventing and paying homage to science-fiction classics as only Ernest Cline can, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.
Game Time: Overtime
Author: David Skuy
Publisher: Scholastic Canada
Teenage hockey player Charlie Joyce is facing a new school year, and a whole new set of problems - both on and off the ice. The year has barely begun when Charlie finds out his school is in jeopardy because of some damage to the building. Under threat of being separated and bussed to different high schools, Charlie and friends leap into action to raise some money and keep their high school (and hockey team!) intact. Using all of their skills, they cook up as many fundraising events as they can - until one day a gift comes to them in the form of a hockey tournament with a $5000 prize. Charlie is ecstatic to get his team on the ice - until he realizes that their line-up must be co-ed to compete. It's a whole new lesson in good sportsmanship at Terrence Falls High School. Can they pull it off and save their school?
After meeting the never-before-seen Doozer colony of Crystal Cave, the Fraggles may need a little more help to unclog the Everspring and bring water back to Fraggle Rock than they realized. But will Gobo and the gang be able to unite the two Doozer colonies and get the job done before it’s too late?
Blart is not an average boy. He lives on a pig farm with his grandfather and doesn't care about being heroic or famous or legendary, but he does know that if you want to catch a pig you have to sneak up behind it and take it by surprise. So when a great wizard visits and explains that humankind depends on Blart joining his quest, Blart says no - until the wizard threatens his pigs. Reluctantly, Blart embarks on a very epic quest stuffed with brilliant characters: a feisty princess who likes dragons, a warrior who's a big softie at heart, a disaffected dwarf, and evil Zorab, trapped in a mountain, waiting for his minions to dig him out...
Genealogy Online For Dummies
Author: April Leigh Helm, Matthew L. Helm
Publisher: John Wiley & Sons
Research your family history using the latest online tools and apps Genealogy Online For Dummies, 7th Edition is the perfect book to help you conduct genealogical research. Updated to cover the latest online tools, this new edition shows you how to leverage social networks and the rapidly increasing number of mobile apps to locate family members and trace their histories. You?ll discover how to start your investigation, develop a research plan of action, identify sites and resources that will be of the most use to you, get information from government records, preserve electronic materials, and share your findings with the rest of the family. Shows you how to conduct research into family history using the latest online tools, mobile apps, and other resources Explains how to use online and offline research techniques and tools for genealogical research, find and share information with other genealogists, and create your own site to showcase your family tree, digital images, and compiled genealogies Includes access to free versions of RootsMagic Essentials and Legacy Family Tree Standard Edition as well as information on free websites for storing your genealogical information Covers DNA research and testing, new geocoding applications, U.S. Census information available online, international records, public access catalogs, and more Genealogy Online For Dummies, 7th Edition helps you follow the clues to uncover your family?s legacy ? the fun and easy way.
Author: Anna Haifisch
A hilarious and heart-wrenching comedy exposing the absurdity of the fine art world as experienced by a young artist. Anna Haifisch's idiosyncratic, episodic comic chronicles the experiences of a young artist in his formative years, satirising the exclusive, ephemeral and frequently absurd world of fine art. Plagued by doubts and anxiety, the artist is confronted with constant setbacks punctuated by occasional, surprising glimpses of recognition. The Artist's sharp and self-deprecating observations resonate with the current generation.
For her eighth birthday, Nola receives a marvelous present: her late mother Annah's music box. It has the most enchanting melody, and inside the globe... is that a little girl waving? And calling for help?! Before she knows it, Nola has shrunk down size, slipped through the keyhole, and entered the world of Pandorient, where even the most ordinary-looking citizens can have extraordinary powers—and where danger could lurk down every hallway. Nola must help her new friends save their mother from a mysterious malady—all the while making surprising discoveries about Annah's past, and—maybe—her own future...
A must for any Tintin fan, this is both the official exhibition catalogue and a celebration of 75 years of the irrepressible boy reporter. From his first appearance in January 1929, the globe-trotting Tintin took to boats in his pursuit of adventure. Motor-launches and liners, cargo vessels and historic galleons: each is meticulously depicted by Hergé, who laboured over every detail. A new dimension, punctuated with a staggering repertoire of salty swear words - 'billions of blistering barnacles!' - came in 1940 with the introduction of Captain Haddock. From then on, with this loyal, whisky-loving companion, Tintin could hardly be a landlubber.
18 year old Paul, his mother and his sister land on Altair-4, a recently established human colony. They expect to be reunited with Paul’s father there and start a new life, but he doesn’t show up to welcome them at the spaceport... Later, they are rescued from a gang of thugs by a Stepanerk, a member of a sentient alien species. An encounter that will prove invaluable to Paul when he decides to go and look for his father...
It all starts in a school playground, and then it moves to a classroom, where Larcenet's superb graphic camera zooms in on two ten-year-old kids: Gildas and Martina. The pair of them are ever so slightly obsessed with Sci-fi. To the extent they think they're surrounded by robots and aliens. As far as they're concerned, their entire world is made up of false appearances, and they're soon to be the victims of a huge intergalactic plot! You read, you smile, you snigger. But then suddenly, it's all turned on its head...
Mind the Goof!
Welcome to the offices of Spirou Magazine. Everyone here is hard at work to keep the magazine ticking, from reporters to secretaries, including editor Fantasio and even, occasionally, Spirou himself. Everyone? Well, not quite... There's that office boy, Gomer. No one's entirely sure what his job description is, or how he got hired. One thing is certain, though: he's a walking disaster zone! From work-shirking scheme to disastrous invention, enter the hilarious world of the most famous layabout of all!
Author: Midam, Adam
Publisher: Glénat BD
Le héros muet le plus célèbre de la BD est de retour dans le sixième tome de la série Game Over : Sound of Silence. L'avatar de Kid Paddle parviendra-t-il à sauver une princesse plus bébête que jamais, à échapper aux blorks et à trouver enfin la sortie ? Rien n'est moins sûr...
He's yellow - but he sure ain't mellow. Everyone's favourite antisocial prankster, Bart Simpson, returns in another collection of hilarious, brain-bending adventures.