Tauche ein in ›Foxcraft‹, den magischen Kosmos der Füchse! Die Füchse in den Wäldern sind furchtlos und frei, und sie beherrschen uralte Zauber. Doch ihre Welt ist in Gefahr: Der dämonische Weiße Fuchs hat sich erhoben. Auf der Suche nach ihrem Bruder begibt sich die junge Füchsin Isla mitten hinein in die gefahrvollen Wildlande. Mit eigenen Augen sieht sie, welche Verwüstung der böse Herrscher zurücklässt. Ob auch ihr Bruder in seiner Gewalt ist? Und was hat es mit den Ältesten auf sich, den sieben weisen Füchsen, die – so sagt man – dem Weißen Fuchs als Einzige Einhalt gebieten können? Der zweite Band der großen Tierfantasy-Saga aus der Feder von Inbali Iserles, einer Autorin des Erin-Hunter-Teams
Author: Inbali Iserles
Publisher: Turtleback Books
For use in schools and libraries only. Isla the fox must master the ancient arts of cunning to rescue her missing brother.
Tauche ein in »Foxcraft«, den magischen Kosmos der Füchse! In den wilden Schneelanden, weit weg von Zuhause, ist die junge Füchsin Isla auf der Suche nach ihrem Bruder Pirie. Er ist der Einzige, der den bösen Fuchsmagier aufhalten kann. Der Magier bedroht mit dunklem Zauber die Welt der wilden Füchse und will sie für immer zerstören. Als ein Rudel Wölfe Isla findet und gefangen nimmt, schwebt sie in höchster Gefahr. Doch unerwartet tritt ein alter Bekannter auf den Plan: Der Wolf Farraklaue! Er hat ihr einst das Leben gerettet ... wird er nun wieder zu ihr stehen? Das große Finale der Saga um die ungezähmten Füchse und ihre Magie, aus der Feder von Inbali Iserles, einer Autorin des Erin-Hunter-Teams. Bisher erschienen: »Foxcraft – Die Magie der Füchse« (Band 1) »Foxcraft – Das Geheimnis der Ältesten« (Band 2)
Isla has arrived at the frigid Snowlands to find her lost brother, Pirie. The tundra is a harsh place -- and the wolves who live within its icy kingdoms are harsher still -- but Isla's flair for the mysterious arts of foxcraft has grown tremendously.The young fox is on a mission of grave importance. A cruel and powerful fox known as the Mage is using his own mastery of foxcraft to summon an ancient threat. If he succeeds, then more than just Pirie's life will be at stake.But Isla discovers the once-proud wolves are broken and wary. Their king is weak, struck by a peculiar madness, and a rival kingdom threatens their borders. If Isla can't find help amongst the wolves, then the whole world will burn.
The Tygrine Cat
Author: Inbali Iserles
Publisher: Candlewick Press
Lost and alone, Mati the cat seeks acceptance from a pack of feral cats at Cressida Lock, but in order to defeat the assassin on his trail, Mati must unlock the secret of his true identity and learn to harness an ancient and deadly feline power.
Author: Inbali Iserles
Full of heart, fantasy, and adventure, the FOXCRAFT trilogy follows Isla, a young fox whose world is shattered when her family suddenly vanishes. Isla must track them down, a search which will lead her to the Elders, a society of shape-shifting foxes, and to her own legacy as one of the world's most tormented creatures. The cold touch of humanity-known as the furless-is everywhere, with traps, dogs, and poisoned meats posing constant threats. Isla must outwit these perils with her flair for foxcraft: skills of cunning known only to foxes.
Picture Me Gone
Author: Meg Rosoff
Printz Award-winning author Meg Rosoff's latest novel is a gorgeous and unforgettable page-turner about the relationship between parents and children, love and loss. Mila has an exceptional talent for reading a room—sensing hidden facts and unspoken emotions from clues that others overlook. So when her father’s best friend, Matthew, goes missing from his upstate New York home, Mila and her beloved father travel from London to find him. She collects information about Matthew from his belongings, from his wife and baby, from the dog he left behind and from the ghosts of his past—slowly piecing together the story everyone else has missed. But just when she’s closest to solving the mystery, a shocking betrayal calls into question her trust in the one person she thought she could read best.
The Map to Everywhere
Author: Carrie Ryan, John Parke Davis
Publisher: Little, Brown Books for Young Readers
Wherever you need to go--the Map to Everywhere can take you there. To Master Thief Fin, an orphan from the murky pirate world of the Khaznot Quay, the Map is the key to finding his mother. To suburban schoolgirl Marrill, it's her only way home after getting stranded on the Pirate Stream, the magical waterway that connects every world in creation. With the help of a bumbling wizard and his crew, they must scour the many worlds of the Pirate Stream to gather the pieces of the Map to Everywhere--but they aren't the only ones looking. A sinister figure is hot on their tail, and if they can't beat his ghostly ship to find the Map, it could mean the destruction of everything they hold dear! In New York Times bestselling author Carrie Ryan and John Parke Davis's first installment of a fantastical new series, adventure, magic, and hilarity collide in the treacherous skies and dangerous waters of the Pirate Stream. Heart-pounding escapades and a colorful cast of characters will have readers setting sail through this wholly original and unforgettable tale.
Isla's search for her missing brother, Pirie, has brought her to the vast Wildlands. The forest is a treacherous place for a fox cub, but Isla is talented in foxcraft -- ancient arts of cunning known only to her kind. Skilled though she is, Isla's grasp of foxcraft is still new. And she's not alone... A cruel and mysterious fox stalks the forest, with the power to enslave others to his will. In order to survive, Isla must learn to trust in the rustic Wildlands foxes. But there are tales of others -- a council of Elders who are masters of foxcraft, and who warily guard its most potent secrets. If Isla wishes to master her gifts and find her brother, then the Elders may be her only hope.
Author: Lisa Fiedler
Publisher: Simon and Schuster
Hopper is just an ordinary pet shop mouse before he escapes. Soon he finds himself below the bustling streets of Brooklyn, deep within the web of transit tunnels, and in Atlantia, a glorious utopian rat civilization. But all is not what it seems. Firstly, there are cats everywherein Atlantia, cats that would normally eat a rodent before you could blink, yet strangely leave the citizens unharmed… and no one can answer why. And although Hopper is treated as a royal guest, he misses his siblings that were lost in the escape attempt and is desperate to find them. But Atlantia is constantly threatened by rebels who wish to bring the city to its knees. Soon, Hopper is caught in the crosshairs of an epic battle, one that crosses generations and species. As the clashes rage, Hopper learns terrible, extraordinary secrets: Deadly secrets about Atlantia. Painful secrets about his friends. And one powerful secret about his destiny…
To twelve-year-old Bailey Walker, kin means more than just family. It means being a part of the Animas bond, a harmonious link that connects humans and animals, and guides everything in his world. But Bailey hasn't found his kin yet, and without an Animas, he's destined to be an outsider—or worse, lose his mind entirely. So when he's accepted into the prestigious Fairmount Academy, he's determined to Awaken to his Animas once and for all, even if it's a measly worm. But once there, Bailey can't resist the pull of the dark mysteries surrounding the kingdom. A bear has been viciously attacked on school grounds, and when he and his friends discover signs of a ferocious predator in the woods surrounding campus, he knows something's out there, something dangerous. And Fairmount isn't the only place where darkness is brewing. In the capital city, a new leader preaches that humans must assert power over their kin, enslave them instead of living as one. Bailey can't shake the feeling that the root of the unrest, and the key to his Awakening, lies in an old riddle entwined around an even older prophecy—a prophecy that may reveal the truth about the rightful king of Aldermere. And Bailey may be the only one who can unravel them. The capital's dark forces will stop at nothing to prevent the prophecy from coming true. If they succeed, the Animas bond will be in peril. Can Bailey help protect the Animas bond while still trying to awaken to his own? In this first installment of the gripping ANIMAS series, the battle is just beginning.
Twelve-year-old Simon Thorn's life has never been normal-especially since he's been keeping a big secret: he can talk to animals. But when his mom is suddenly kidnapped by a herd of New York City rats, Simon finds out that he, his mom, and his uncle are all Animalgams-someone born with the ability to change into an animal at will-and suddenly talking to animals doesn't seem so crazy after all. In search of his mom, Simon discovers that Animalgams belong to an ancient world made up of Five Animal Kingdoms (Mammals, Birds, Insects, Reptiles, and Underwater) which are now under attackÂ?and Simon just may be the only one who can save them all. Imaginative and vivid with themes of bravery, loyalty, and finding one's true self, this exciting, five-book adventure series is perfect for fans of the Spirit Animals and The School of Good and Evil series.
Sash hates school, with its menacing teachers and stuck-up students. His father, Max, a taxidermist, is too busy to notice. Sash longs for a life of freedom. When he finds a riddle in his father's study, his life is changed for ever as he embarks on a quest to find a mythical bird. Accompanied by school "princess" Verity, Sash travels to a faraway land. His dreams of adventure are about to come true but, as Sash and Verity discover, even paradise has a dark side...
This the rousing third book in a high stakes adventure series about "a hero worthy of Harry Potter," from bestselling author Aimée Carter.
Author: Kathryn Lasky
Ever since Soren was kidnapped and taken to the St. Aegolius School for Orphaned Owls, he has longed to see his sister, Eglantine, again. Now Eglantine is back in Soren's life, but she's been through an ordeal too terrible for words. And Ezylryb, Soren's mentor, has disappeared. Deep within Soren's gizzard, something more powerful than knowledge tells him there's a connection between these mysterious events. In order to rescue Ezylryb, Soren embarks on a perilous quest.