Macromedia Flash MX 2004
Author: Brian Underdahl
Publisher: McGraw Hill Professional
Take advantage of Flash's increased in functionality and flexibility, and discover even greater creativity and brighter, more effective Web content. Get fascinating, thorough coverage of arguably the most exciting Web authoring tool ever created. Enjoy increased coverage of ActionScript, Flash's native programming language. Gain efficiency in using Flash tools. Animate your productions and publish Flash movies.
Macromedia Flash MX
Author: Brian Underdahl
Publisher: McGraw-Hill Osborne Media
Discusses the basic concepts of Flash, including the work environment, drawing, animations, motion guides, masks, symbols, imported graphics, sound, movies, and ActionScript.
You know how to design with Macromedia Flash MX, you just don't know if you know enough to pass the Certified Macromedia Flash MX Designer exam. Rather than start from scratch with a tutorial that covers more than you need to know, get exactly the information you need with the Certified Macromedia Flash MX Designer Study Guide. The Certified Macromedia Flash MX Designer Study Guide is not strictly intended to teach Flash design; rather, it works as a review and study guide for Macromedia Flash designers looking to pass the Certified Flash MX Designer exam. With this handy study guide, you'll brush up on how to design, structure, and optimize for the most efficient Macromedia Flash MX animations possible. Written by one of the designers who helped to create the 70-question multiple-choice exam, the book explains each subject with clear, direct language and extensive examples and illustrations. Each subject also comes with sample questions that allow you to test your knowledge.
Extending Flash MX 2004
Author: Keith Peters, Gerald YardFace
* Learn the new, powerful features in the new release of Flash. Covers all new areas of extensibility: commands, tools, timeline effects, behaviors, and advanced topics. This book will allow you to streamline day-to-day development by showing you how to custom-build your own commands and tools. Plenty of useful examples are included throughout to demonstrate each area. * Two books in one: first part will actually get the person to understand and be able to use the Extensibility features, not just copy and paste the code in the book, but have a conceptual understanding of how it works and be able to create their own extensions. The second part of the book will be a complete reference guide, that one will want to keep around to look up commands, syntax, parameters, etc. * At this time, it’s the only book covering the subject, and this book actually covers extensibility in both Flash MX 2004 and Flash MX Professional 2004. * The reference content and example files will be available from the book’s companion site, www.flashextensibility.com – this site aims to be the premier site for designers and developers to go to for Flash extensibility material.
Along with the new material, Colin Moock has meticulously revised the entire text to conform to Flash MX best-coding practices. In particular, objected-oriented programming and the new event model get special attention in light of changes to Flash MX ActionScript. From sending data between two movies to creating getter/setter properties, the new edition of this book demystifies the often-confusing new features of Flash MX, giving developers easy access to its powerful new capabilities.
Flash MX Video
Author: Kristian Besley, Brian Monnone, Hoss Gifford, Todd Marks
Let's make movies! Interactive movies, totally integrated into your Flash interface! With Macromedia Flash MX you have the power to import digital video and sound, and manipulate them just like any other media object. That's a whole world of design possibilities. This book hopes to take you through all you'll need to know about producing such wonderful sites. The first section will give you a thorough grounding in how best to import your video and sound into Flash and the many different ways that you can manipulate it once it's in there. Then, in the second section, we'll go through a complete real-world case study from pre-production on the video to final output on the web and CD-ROM. Finally, we'll see how you can apply use some advanced ActionScripting with video, and create a fully object-orientated sound and video playing Flash component that you'll be able to use time and time again. The inclusion of video support is the most noticeable and exciting feature in Flash MX - viewers who have the tiny Flash plug-in installed can now see video material that would otherwise necessitate the lengthy downloads and clunky interfaces of other web video plug-ins. This book is the guide you need for this exciting new universe, offering inspiration and technical guidance in equal measures. This book assumes no knowledge beyond an ability to work with Flash MX's interface, and is not intended for those with substantial digital video experience. As such, this book does not assume that the reader has access to expensive video-editing software. All you need for this book is access to Flash MX, and some imagination.
Inside Flash MX
Author: Jody Keating
Publisher: New Riders Pub
Going beyond the competition, this book offers tutorial-based instruction including advanced Flash topics and extensive ActionScript coverage. "Inside Flash X" employs a comprehensive and advanced approach for designers and developers, addressing the fact that Flash is a designer's tool and a programming environment.
Flash MX 2004 Games
Author: Nik Lever
Publisher: Taylor & Francis
As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
Author: Shannon Wilder, Scott J. Wilson, Chris Volion
Publisher: Cengage Learning
Design, develop, and deliver rich, interactive Web content within the constraints of current browser and bandwidth technologies! Using a proven-effective "learn-by-doing" approach, FlashT MX from Delmar Learning's popular Inside Macromedia Series provides novices with a concise and highly practical introduction to frequently used features and functions of one of today's hottest authoring tools. In order to guide novices swiftly to proficiency, this how-to and reference manual begins by acquainting readers with the Flash interface, as well as basic text and paint tools. Subsequent chapters allow readers to tackle the "ins" and "outs" of working with overlays, libraries, keyframes, tweened and color animations, sounds, masks, motion guides, and more! Ideal for Web developers of all abilities, the final chapters of this book outline proven-effective techniques for preparing and refining Flash movies for the Web. Special icons also appear at strategic points, making it easy for readers to locate the information they need to design their own high-impact, animated Web sites. Benefits: - emphasis is on mission-critical Flash MX features and functions, enabling readers of all abilities to move quickly up the learning curve as they master useful authoring techniques - "whys" and "hows" of completing real-world multimedia design tasks are explained fully, providing readers with expertise they can draw upon to produce their own projects - exercises take readers step-by-step through the process of learning to work with text, vector graphics, libraries, shape and motion tweens, buttons, movie clips, forms, and more - screen shots make it easy to read, follow along, and learn from the book by allowing readers to "see" what is being discussed and created - application chapters provide challenging opportunities to combine new knowledge and techniques gained from several chapters to create a "real-world," animated Flash Web site - the accompanying CD-ROM contains a
Macromedia Flash MX
Author: Chrissy Rey
Publisher: Macromedia Press
Explores how to use and create features including graphics, text, symbols, animation, interactivity, sound, video, ActionScript, content, printable movies, and Web sites.
An authority on Macromedia Flash describes the concepts, processes, and approaches with high-level ActionScript design in Flash MX, showcasing landmark sample designs and programming innovations and covering such topics as movieclip architecture, mathematical foundations, modular ActionScript, motion design, and more. Original. (Advanced)
A completely revised and updated edition of the all-time bestselling Flash title Written by two of the world’s leading Flash experts, this comprehensive reference provides you with undocumented techniques, tips, and tricks on the CS4 release of Flash, the popular tool that allows you to create animations and build interactive Web sites In-depth coverage on more than one thousand pages includes something for everyone—whether you’re a Web novice or an accomplished Web professional—this resource will be your guide to the inner workings and capabilities of Flash CS4 Two of the world’s leading Flash experts offer more coverage than any other book on the market The accompanying CD-ROM includes trial software, addons, plugins, shareware, templates, and examples Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Author: F.R. Heathcote
Publisher: Payne Gallway
This is a straightforward introduction to Macromedia Flash MX 2004. It will be helpful for courses with multimedia module, covering graphics, animation, sound and video. It will show students how to produce a multimedia presentation on CD.
Animating with Flash MX
Author: Alex Michael
Publisher: Taylor & Francis
If you are a professional animator and want to learn to use the Flash environment as a vehicle for your creative work then this is the book for you. It gets you up to speed fast with the basics of how to use Flash MX to animate, so you can start concentrating on how best to translate your animation skills to this medium. The techniques shown throughout the book build up in skill level quickly, showing you clearly and concisely the most effective way to translate your animations into Flash with the focus remaining on the importance of creative animation techniques. Benefit from Sprite Interactive's wealth of tips and tricks from their wide range of professional Flash animation work and successful training courses. Learn how to apply these techniques to your own work, how to make your characters run in Flash, speed them up and slow them down, make them stumble as they walk, show their anger or fear, make them come to life. Alex Michael, Lead Animator and MD of Sprite Interactive (www.sprite.net), shows you how to achieve all the creative skills of traditional animation using Flash so you can create work for a wide variety of new and innovative platforms, including PocketPCs and interactive TV, as well as video and the web. The free CD includes all the files you need to try everything in the book for yourself, as well as invaluable time and money saving animation processes and tools. Make sure you are at the cutting edge of animation and push your creative skills to the edge, if you want to animate successfully in Flash, buy this book.